Project Evaluation
![]() |
One of the considered alternate endings. |
With high hopes, I set about planning my project, but I soon ran into my first hurdle- writers' block. Some personal issues that I experienced at the beginning of the unit also didn't help with clarity of thought, and I struggled with the writing process many times, revisiting the same story beats and feeling as though the story lacked cohesion and an appropriate climax. I considered a great many options, especially the initial framing of the story- Should it be one night? Should it leap forward in time? Should it be deliberately confusing? And, how to end it; a crack of the wishbone and an ambiguous ending? Should he die? There were so many possibilities to consider in such a short timeframe, that it felt impossible to choose the 'right one', settling instead, with the most feasible and seemingly logical option. Because of this experience, I didn't (and still don't) feel absolutely confident in the story that I was telling. Time was permitting though, and I of course had to settle on something. I'm thankful, though, that I did choose an ending after many discussions with peers and tutors. It wasn't perfect, but it was functional and achievable- two things that ultimately mattered most in order to have a finished project. Sometimes, you may have limited options and in that case, the best option is to get it done and reflect. Had I continued my indecision, I would not have made a finished product, ultimately weakening the story as a whole, so I'm glad that I wasn't too stubborn to settle on one of the options.
One of the main issues that I experienced during this project was with audio problems. I decided on the first day that not every take would need audio recorded as we had some back-up audio in the camera. This, however, was not the case and I found out later on that the internal camera mic had unfortunately been turned off. This meant that we had only a few takes of sound, and that these didn't necessarily correspond with the shots used in the edit (They also didn't match the action on screen closely enough to be used). On the second day, I didn't check the batteries on the mic, which were very low and made the sound recorded during the first half of the day unusable. I was fortunate in the fact that there was very little dialogue, and for the shots with dialogue, I had great sound.
Here's a small section of 'Changeling' with only sound that I recorded myself in post-production.
My original intention was to try and mask the lack of diegetic sound with a low musical score, but after putting this in place, it seemed unnatural. I decided that the only way around this was to record some additional sound and put this in instead. I had a small rode mic that I could plug into my Mac, and having never done this before, and had no idea how it would work. After some googling, I created an additional track for the sound and began to watch and painstakingly try to replicate different actions on screen and record different sections at a time. I think that the results were surprisingly effective, having never done it before, and it's definitely something that I would consider doing again in the future to emphasise certain sounds.
![]() |
A screenshot of the final timeline for my project in Premiere Pro (I suspect that this could be a visual headache for an experienced editor) |
I also knew from the beginning that the music in Horror was absolutely vital in creating the atmosphere (Ma et al., A computational lens into how music characterizes genre in film 2021). Much as I couldn't rely on the music alone, I also couldn't just rely on diegetic sound to carry the story. After a lot of searching but having no luck on various websites to find any royalty free music that I liked as it was, I tried to find different sounds or ambient tracks in the BBC Sound effects library and on Youtube instead. I found various sounds such as violin shrieks, that when slowed and reverbed, sounded like a slow moving train engine. I also found piano keys, and individually pitched and placed each key 'on action'. I layered all of these sounds, and listened over and over to get the levels right and the timing correct. The 'soundscape' ended up being an amalgamation of all of these things, along with some additional sound that I thought fit the scene i.e. Throat singing. This whole process was the final part of my edit, and I'm glad that I spent such a great deal of time doing it. Being able to comment retrospectively of the screening, I think the sound was a hugely successful part of the project that I hadn't have thought was possible for me to do, it added an extra layer of immersion that helped to really push the feeling more so than a lot of the visuals in my opinion and something that I also found enjoyable to do (At times, listening to a baby crying over and over wasn't a highlight)
"Criticism has been bedevilled by emotive words such as "violation', 'vulgarization' and 'betrayal', all emphasising what has been lost rather than what has been gained, and suggesting the forceful robbing of innocence from the pure literary text." Cartmell, D. and Whelehan, I. (2010) “Introduction,” in Screen adaptation: Impure Cinema. Basingstoke: Palgrave Macmillan, pp. 3–3.
Comments
Post a Comment